Wand of wonders 5e. Wand of Wonder Source: Dungeon Master's Guide W...

This wand has 3 charges. While holding it, you can use an

The Warlock freaking LOVES the wand and is never shy of using it. In one session an important NPC with information who happened to be a wererat escaped and was able to flee. In the next fight the Warlock uses the WWand. "a random animal appears, roll a d100" she rolls and "a rat appears"...10) The wand projects a field that disrupts magical energy, granting you advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. This effect persists until you next use the wand o' wonder or are no longer holding it.Oct 5, 2022 · I'm looking for data on whether players actually use random items like the rod of wonder and, if so, what happens when they do. My rough breakdown of the effects from the default table is: Result Type. Chance. Effects. Probably Good. 38%. faerie fire, flesh to stone, fireball, lightning bolt, slow, invisibility on self. Rod of Retribution. This adamantine rod is tipped with a glowing crystalline eye. The rod has 3 charges and regains all its expended charges daily at dawn. When a creature you can see within 60 feet of you damages you while you are holding this rod, you can use your reaction to expend 1 of the rod's charges to force the creature to make a DC 13 ... May 4, 2020 · Any spellcaster can attune to a Wand of Lightning Bolts. That means that a cleric can attune to and use it, even though clerics are unable to cast the Lightning Bolt spell. Therefore, it stands to reason that the person wielding the wand is not casting the spell, but is merely triggering the magic already contained therein. Book Online Tickets for Worlds Of Wonder Water Park, Amusement Park and Wonder SpeedWay in Noida (Delhi NCR) at Insider.In. Find Address, Entry Fee, Closing Day, Ticket Rates, Timing and all the other information about Worlds of Wonder! Buy 3 tickets & get 20% cashback upto INR 750 | Code- APINS20. Additional INR 50 movie voucher for transactions made on the app.Wand, common. Weight: 1 lb. Estimated Value (Sane Cost Guide): 500 gp. DMG Value: 50 gp - 100 gp. This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily ...Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals. Activate [two-actions] command, Interact ; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait.Staff of Fire. Staff, very rare (requires attunement by a Druid, Sorcerer, Warlock, or Wizard) You have resistance to fire damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 ...On a 1, the wand blackens and crumbles to dust, forever destroyed. The wand regains 1d6 + 1 expended charges each day at dawn. In addition, while you hold the wand, you can expend a charge as a reaction whenever you make a saving throw to resist the hold person or the hold monster spell to gain advantage on your saving throw.No, a Sorcerer cannot Quicken a Wand.. First of all, let's look at the wording for the Sorcerer's Quickened Spell metamagic:. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.. So, Quickened Spell only works on spells that you cast. Next, let's look at the wording of the Wand of Lightning Bolts:Wand of Quickness. Wand, rare (requires attunement). This magic wand has 3 charges and regains all expended charges daily at dawn. When you cast a spell that has a casting time of 1 action while holding this wand, you can expend 1 charge to change the casting time to 1 bonus action for this casting.The wand regains 1d3 expended charges daily at dawn. Deck of Dungeons Blog. RPG Tools. Dungeon Generator D&D 5E Loot Table Generator D&D 5E Item List D&D 5E Spell List D&D 5E Monster List. Downloads. D&D 5e Spell Cards. Wand of Secrets. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret ...12 Hell Hound Cloak. Hell Hound via DnDBeyond. You might first think that, based on the name, it's a cloak made from Hell Hound. While that is true, this cursed magic item is much more than that. Originally introduced in an old adventure from the AD&D days, it was reformatted for 5e in Tales of the Yawning Portal.The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed. d100 Effect; 01-05: You cast slow. 06-10: You cast faerie fire. 11-15: You are stunned until the start of your next turn, believing something awesome just happened.This wand is made of translucent crystal and resembles a slender icicle. It has 7 charges and regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand melts and is destroyed. While holding it, you can use an action to expend 1 or more of its charges to cast the ice storm spell (save DC ...Are you tired of spending hours in the kitchen preparing dinner every night? Look no further. Campbell soup casserole recipes are here to save the day. These one-pot wonders not only save you time and effort but also deliver delicious and c...5e SRD:Wand of Wonder. This material is published under the OGL 1.0a. …DESCRIPTION. A rod of wonder is a strange and unpredictable device that randomly generates any number of weird effects each time it is used. Activating the rod is a standard action. Typical powers of the rod include the following. d%. Wondrous Effect. 01—05. Target affected by slow for 10 rounds ( Will DC 15 negates). 06—10. 5e Nexus - Wand of WonderThe Wand of Wonder doesn't mention a command word though: While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. So it should work.The Wand of Wonder is on page 212 of the DMG, and bah gawd there's an artistic rendering of the wand! Looks pretty cool, I guess. This wand has 7 charges and regains d6+1 expended charges at dawn each day. If you use the last charge, roll a d20. On a 1, the wand is destroyed.Wand of Wonder. Wand, rare (requires attunement by a spellcaster) Weight: 4 lb. DMG Value: 501 gp - 5,000 gp. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following ...Wand of Wonder. Mana Cost: Converted Mana Cost: 4. Types: Artifact. Card Text:, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their ...An alkada, commonly called a walking egg, a wingless wonder, or just a wonder, was a bizarre, clumsy, and hapless creature possessing unexpected powers of wild magic and psionics. Notoriously, many were in fact powerful wizards hiding, trapped, or even reincarnated in the pathetic form of an alkada. The walking egg was rightly regarded as one of the strangest and clumsiest, if not stupidest ...[OC-Art] Bring Balder's Gate 3 to 5e with these weapon abilities and more r/UnearthedArcana • The Dream Shifter 8.0 - For players who want the wild magic table as their class - Better main feature, Boomerangs and Burst damage - Free on DM's Guild - Link in the commentsThaumaturgy. You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range. • Your voice booms up to three times as loud as normal for 1 minute. • You cause flames to flicker, brighten, dim, or change color for 1 minute. • You cause harmless tremors in the ground for ...fiI™ll try the wand anyway.fl Aramander Pothe, shortly before his disappearance. ... the table serves equally well in generating the effects of a Wand of Wonder or any similarly chaotic magical disaster. If the rolled Burst refers to an fiintended spell effect,fl then the GM should determine how this applies, either .Wand of Pyrotechnics. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but ...Jonathon Robinson said: I have found that the wands seem too powerful in 5E for their rarity. In particular, Wand of Fireball and Wand of Lightning Bolt. A wizard can't cast 7 fireballs in a day until 9th level., so having just one of these wands is like having an additional level 9 wizard in your party (who is particularly combat focused).Appendix 1: Wand of Wonder Effects Table TX1 – Wand of Wonder Tables (d100) Subtable 1 (01-25) d100 Effect subtable 1 01-10 Slow creature pointed at for one turn 11-18 Deludes wielder for one round into believing the wand functions as indicated by a second die roll 19-25 Gust of wind, double force of spell 26-30 Stinking cloud at 30-foot range This rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5 charges. The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance. attuned dmg legendary rod.The wand of wonder item states the following (emphasis mine): If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target.Wand of the War Mages adds to spell attack roles only and ignores up to 1/2 cover on attacks ( a +2 AC bonus). DMG 212. The Rod of the Pact Keeper is better overall for a Warlock. See if they can merge the two rods into a single +2 wand over time. If not, the Wand is less useful, let a Sorcerer or Wizard have it. ... Converted to 5E (UPDATED)Don't use it as an in-combat heal. The big reason Cure Wounds is considered a poor spell in DnD 5e is that in-combat healing is rarely optimal. Say you heal your buddy for 8 hit points with Cure Wounds in combat. That's your entire turn, and now the enemy goes. It deals 8 damage to your ally — doh!The Book of. Wondrous Magic. M.T. BLACK 1 5E The Book of Wondrous Magic Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game!. Designer: M.T. Black. Consultant: Hiten Dave. Art: David Lewis Johnson, Joyce Maureira, Luigi Castellani, William McAusland, Rick Hershey, Carlos Torreblanca, Gordon Johnson, Enmanuel "Lema" Martinez.The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The effect ends if you stop holding the wand. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.Sell me your favorite Subclass - 5e. 186. 204. r/3d6. Join. • 22 days ago. UPDATE: My players keep antagonizing a bard NPC. I want to make him a supervillain.The Wand Sheath common magic item from Eberron - Rising form the Last War states: You can insert a wand into the sheath as an action. The sheath can hold only one wand at a time. You can retract or extend a wand from the sheath as a bonus action. While the wand is extended, you can use it as if you were holding it, but your hand remains free.An alkada, commonly called a walking egg, a wingless wonder, or just a wonder, was a bizarre, clumsy, and hapless creature possessing unexpected powers of wild magic and psionics. Notoriously, many were in fact powerful wizards hiding, trapped, or even reincarnated in the pathetic form of an alkada. The walking egg was rightly regarded as one of the strangest and clumsiest, if not stupidest ...Simple little magic item. Basically its a want that is good enough to entice a caster player into using it, but at the cost that every use releases a wild magic surge. +2 to Spell Atk Bonus and Save DC, roll 1d4 and regain spell slots totalling the result (min 1), +1 to max number of spells learnerd or prepaired (based on class) and learn one ...Hat of Disguise - DND 5th Edition. Hat of Disguise. Source: Dungeon Master's Guide. Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the Disguise Self spell from it at will. The spell ends if the hat is removed. attuned dmg uncommon wondrous-item.Wand of the War Mage, +3 22,500 Required . 13 Worn Gear . Rings Cost in GP Attunement Common Band of Loyalty 50 Required Uncommon Guild Signet 100 Required Ring of Jumping 175 Required Ring of Mind Shielding 400 Required Ring of Obscuring 400 Required Ring of Swimming 200 - ...Was not aware of it, checking it out now. Thanks. With hit dice for healing between battles, Wand of Cure Wounds is not as needed in 5e. On the other hand, having free castings of Cure Wounds from a magic item could allow a low-level party to take on many more battles per day than they normally would. I would give the wand a low maximum number ...Wand of Animal Conjuration. This wand has 7 charges. As an action you can expend 1 or more charges to cast conjure animals. With one charge, the spell is cast with a 3rd level spell slot. For each additional charge, you can increase the spell slot one level. The wand recovers 1d6+1 charge each day at dawn. If you use the final charge, roll a d20.The Swiss Army Wand ranks high on my list because it relates to my favorite part of 5E D&D (exploration) with some useful effects but not ones that makes those parts of the game irrelevant like the Adventurer's Wand. I like the Wand of Wondrous Sounds perhaps most of all because it's so low key but seems likely to create interesting situations.This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the spell's save DC is 15.Aug 14, 2021 · The wand does not require an attack roll and is considered a ‘use an item’ action. The range of the wand’s effect is 60 ft, and you must see the target you’re aiming at. Charges. The wand has 4 charges. 1d4 charges return on the next dawn. If all charges are used, roll a d20. On a 1, the wand disappears from your hand, lost until found ... Goggles of Night. Adventuring Gear (Wondrous Item, Eyes) Category: Items. Item Rarity: Uncommon. « search Items list. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing …This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the spell's save DC is 15. This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20.Wands follow the general rules for Saving Throws Against Magic Item Powers on the page on magic items (emphasis mine):. Saving Throws Against Magic Item Powers. Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to ...Both options are incredibly fun and can be used in a myriad of ways if the player is inventive enough! 6. Wand of Wonder. The wand of wonder is a rare magic item that requires attunement. A character can use it to create seven random magical effects per day, targeting a creature within 120 feet.The wand of wonder item states the following (emphasis mine): If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target.A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there ...Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. . The target can be a creature, an object, or a point in space.Cleric Spells 107 Wand of a Wonder 127 Druid Spells 108 Fragarach 127 108 Other Swords of Answering 108 Lens of Transformation 108 The Orb of Golden Death Syri Nity (order #5099312) Introduction Welcome to the exciting WORLD OF one of each of the four major classes). The Verbobonc. It is at a crossroads. GREYHAWK1" fantasy setting.Deck of Many Things. Adventuring Gear (Wondrous Item) Category: Items. Item Rarity: Legendary. Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend ...From Dungeon Master's Guide, page 212. Found on Magic Item Table G. Wand, rare (requires attunement by a spellcaster). This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the ...Wand of Wonders. Starting at 3rd level, over the course of a long rest, you can use your woodworker's tools to carve a wand, staff or rod you are holding into a Wand of Wonders, which counts as a spell casting focus for you, and has a number of charges equal to your proficiency bonus. If you carve a new wand while you have another, the first ... Wonder: A rod of wonder is a strange and unpredictable device that randomly generates any number of weird effects each time it is used. (Activating the rod is a standard action .) Typical powers of the rod include the following. d%. Wondrous Effect. 01–05.Sell me your favorite Subclass - 5e. 186. 204. r/3d6. Join. • 22 days ago. UPDATE: My players keep antagonizing a bard NPC. I want to make him a supervillain.This wand holds 1d4-1 charges of True Polymorph, with a minimum of 1. These can be cast by anybody with a spellcasting ability who has spent at least one hour attuning to the wand. The amount of charges resets at dawn each day. If it's charged are reduced to 0, roll a d20. On a 1 the wand crubles to ashes.The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained. In the case of this wand, which doesn't require attunement, the Identify spell seems to be the only ...Bag of Tricks. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine ...Rod of Wonder Item 8. Rare Chaotic Evocation Magical. Source Core Rulebook pg. 575 4.0. Price 465 gp. Usage held in 1 hand; Bulk L. This peculiar rod is strange and unpredictable. Each time it is activated, it produces one of a variety of effects at random. Activate [two-actions] command, Interact ; Effect Choose a creature within 60 feet and ...DESCRIPTION. A rod of wonder is a strange and unpredictable device that randomly generates any number of weird effects each time it is used. Activating the rod is a standard action. Typical powers of the rod include the following. d%. Wondrous Effect. 01—05. Target affected by slow for 10 rounds ( Will DC 15 negates). 06—10.Wand of Paralysis. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns ...Designing the Game: Tactical Heroic Cinematic Fantasy. Playtested the Rogue. To no ones' surprise: it's a lot of fun, but *NOT* spending Cunning Strike feels so good too. I lost my job to COVID 3 years ago—then I got a shot with Critical Role and kept making D&D content. Now I’ve launched a Kickstarter to gather up 500+ of my magic items ...For the specific item 'Wand of Entangle,' yes. In general, it depends, as wands are not described as either 'cast from the item,' like a scroll, or 'bypass the casting of a spell,' like a potion. DMG P141. Some magic items allow the user to cast a spell from the item.Activating one of the wands doesn't come under the Use an Item action. It appears that the general rule for bonus action spell casting still holds true for using magic wands. As the user is the one casting the spell, they are limited to the use of wands that produce cantrip spells, if they have already cast a spell with their bonus action.View. Insert. Format. Data. Tools. d400 Wild Surge 120,For 2^ {slot level} hours, anyone with their eyes closed or covered is invisible to target.,Notes & Info d20,d20,Wild Surge,d20,d20,Wild Surge 1,1,For 1 minute, roll a wild surge on your turn, but ignore extra surge effects (in purple like this).,2,1,For 1 minute, you gain +2 ...The former is using an existing mechanic as a description for an effect, while the latter is stating you are using that mechanic itself with all of the spellcasting requirements detailed in Chapter 11 of the PHB (unless it bypasses those, but that's specific over general.)Wand of the War Mage (Uncommon): +1 to spell attack rolls Enhanced Arcane Infusion: +1 to spell attack rolls Arcane Firearm: +1d8 to a single damage roll ... I would hate it, it has no place in 5e Maybe a hybrid model with most spell slots Vancian and a few flexible slots I would love it, casters need to be less flexible with spells ...Wand of Illumination. This wand has 7 charges. While holding it, you cause the wand to emit light as a light spell centered on the wand. As a bonus action, you can cause the wand's light to leap from the wand and move about or even split into multiple light sources, as dancing lights. These functions of the wand do not require charges.Staff of the Woodlands. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20.Wondrous Item, varies. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures ...Spells. The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: animate dead (1 charge), blight (2 charges), circle of death (3 charges), finger of death (3 charges), power word kill (4 charges), or speak with dead (1 charge). The wand regains 1d4 + 3 expended charges daily at dawn.Boots of Elvenkind. Boots of Levitation. Boots of Speed. Boots of Striding and Springing. Boots of the Winterlands. Bowl of Commanding Water Elementals. Bracers of Archery. Bracers of Defense. Brazier of Commanding Fire Elementals.Healing word can be done by range but only has half the maximum healing capability, if it took a level 5 spell slot the cure wounds can do a maximum of 40 + spell caster bonus. whereas healing word can only do 20 + spell caster bonus. My players are *****ing that it should heal warforged. Warforged are constructs.This guide is specifically dedicated to helping you run a game of Wands & Wizards: A Harry Potter 5e Adaptation. If you're unfamiliar with W&W, a few things might not make much sense. Additionally, be sure to refer to Wands & Wizards: The Monster Book of Monsters to find the fantastic beasts you can pit against your players.For the specific item 'Wand of Entangle,' yes. In general, it depends, as wands are not described as either 'cast from the item,' like a scroll, or 'bypass the casting of a spell,' like a potion. DMG P141. Some magic items allow the user to cast a spell from the item. Yellowstone National Park is one of the most iconic and beautiful places in the United States. With its stunning landscapes, abundant wildlife, and unique geothermal features, it’s no wonder that so many people flock to this incredible dest...A wand sheath clamps onto your arm and imparts the following benefits: The wand sheath can't be removed from you while you’re attuned to it. You can insert a wand into the sheath as an. action. The sheath can hold only one wand at a time. You can retract or extend a wand from the sheath as a bonus action. Disposable Crystal Wand. rare. Dual Wands of Spell Twinning. Legendary. Eleshi's Wand of Blinding Sacred Flames. rare. Ling Kuo's Magnificent Ink Brush. legendary. Maltheur's Wand of Supreme Frost Rays.Staff of Healing. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges). or mass cure wounds (5 charges). The ... Wonders To Behold! Find Interesting and powerful magic items on the fly. Inside you'll find 50 unique magic items ranging in rarity from common to legendary. ... PDF Print & Play, PDF. 2 reviews for Magic Item Compendium: Rods, Staves, & Wands PDF (5E) Rated 5 out of 5. TankDroid0620 (verified owner) ...Wand of Secrets. Wand, uncommon. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Notes: Detection.\$\begingroup\$ I can not find any wand that cures light wounds. so in a way it might have been fixed :) \$\endgroup\$ - mawimawi. Aug 8, 2014 at 18:18. 2 \$\begingroup\$ Found it: in Pathfinder Wand of Cure Light Wounds costs 375gp and have 50 charges, while Potion of Cure Light Wounds cost 50gp and has 1 charge.This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the Lightning Bolt (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn.Wand of Wonder 3R. Artifact [rare] 4, T: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. Yoy may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.One hit wonders are popular songs everyone loves to sing long after the artist has faded back into obscurity. These songs get the crowd going every time, but if you played another song by the same artist, you would get nothing but puzzled l.... Potion of Wonders. The vial of clearly magical fluid trembYellowstone National Park is one of the You can reference my accompanying article and find additional #DND5e content here: https://www.flutesloot.com/dnd-5e-magic-wands-explained/?utm_source=youtub...Wand of Wonders. Starting at 3rd level, over the course of a long rest, you can use your woodworker's tools to carve a wand, staff or rod you are holding into a Wand of Wonders, which counts as a spell casting focus for you, and has a number of charges equal to your proficiency bonus. If you carve a new wand while you have another, the first ... Wand of Ice. Wand, rare (requires attunement by a This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn.Staff of Healing. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges). or mass cure wounds (5 charges). The ... The 1960s were turbulent times, and that was j...

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